Claustrophobia - NHS

User Login

Remember me
Calendar It is currently 30.11.2018

Buy game

Claustrophobia

Games to play bullock now
929 posts В• Page 925 of 501

Buy a game claustrophobia machine

Postby Mohn В» 30.11.2018

.

Claustrophobia or fear of closed spaces is the most common of phobias that is typically categorized as an anxiety disorder. Different methods have been proposed for treatment of phobias that one of the most recent and successful of these methods is applying virtual reality VR technology and simulating computer-generated environment. In the Claustrophobia Game project, two closed spaces, including an elevator and a magnetic resonance imaging MRI device, were designed and implemented in the form of a VR computer game.

To design this game, environments and scenario of the game were prepared in collaboration with a psychiatrist expert.

Implementation of the software game was developed in the unity three-dimensional 3D game engine and the programming of it was done by the C language.

In addition, a personal computer and the Oculus Rift VR glasses were utilized for running and testing the Claustrophobia Game. To evaluate, we tested the game by 33 participants 14 men, 19 women, average age In this regard, the Claustrophobia Game was considered from two aspects: psychology and playability using two questionnaires. In addition, the mean of obvious anxiety was decreased after playing the game.

The promising results demonstrate that the game has an appropriate performance and can help to treat the Claustrophobia. Phobia is a type of psychiatric disorders that are classified in the group of anxiety disorders. In this disorder, the patient suffers from extreme fear when faced with a special object or situation.

Among types of phobias, Claustrophobia is more common than other phobias. This phobia is a kind of unreasonable fear that occurs in enclosed spaces such as elevator, tunnel, computed tomography, and magnetic resonance imaging MRI devices.

Different methods have been presented for the treatment of phobias that the most commonly used method is exposure therapy. Furthermore, it can help psychologists to have better control on patients and the treatment process. On the other hand, In spite of the feeling of being in a real environment, patients can easily overcome to their fear due to sense of presence in the safe and attractive environment.

Some of the reported studies about the treatment of Claustrophobia using VR technology are shown in Table 1. In each of them, different game environments have been designed and evaluated that the positive results of these studies can verify the success of using VR technology in the treatment process of Claustrophobia.

Regarding the importance of Claustrophobia among of anxiety disorders and promising results of previous work, utilizing VR environments in the psychiatric centers of universities, hospitals, and clinics can be very useful and helpful for research and treatment purposes.

The main contribution of this project is as follows:. Respect to localization of the software game. This software has been adapted to the linguistic, cultural, and technical requirements of our country. To involve MRI machine as a part of claustrophobia game. Design and develop of the MRI part for Claustrophobia have been done for the first time in this project.

According to the block diagram of Figure 1 , design and development of the Claustrophobia Game were done in four stages including pre-production, game design, game implementation, and game evaluation. Each part of this block diagram is described in the following of this section. Stage 1: Preproduction - In the first stage, previous research and methods of game development in this field were studied.

In addition, hardware and software tools applied in similar products were considered. Then, the appropriate hardware platform and software tools were selected and provided for this project. Stage 2: Game design - In the second step, together with a psychiatrist expert, the game environments were designed, and the game scenario including levels, goals, challenges, and rules were prepared according to Table 2.

Stage 3: Game implementation - In this stage, game environments and objects inside them were created by graphical software tools and game engines. In addition, the game dynamics consisting of visual effects, sound effects, and movements of objects were programmed in the programming software frameworks. Stage 4: Game evaluation - In the final stage, the produced game software was tested and evaluated by some volunteer participants to determine playability and effectiveness of it.

Nowadays, to develop video games, game engine toolkits are used. The game engine is a software framework that provides a set of core components for development of computer games including rendering tools for the creation of 2D or 3D graphical models, animation and physics tools, audio system, scripting, and so on. In this project, we selected the personal computer PC platform for running the game software and a head-mounted display HMD glasses to create sense of visual immersion in the participants.

Technical specifications of the computer system and the HMD glass employed for testing in this project are as follows:. Computer system: A desktop PC with a central processing unit core i7 4. In this section, different parts of the Claustrophobia Game are briefly explained.

In this page, some information such as name, age, gender, heart rate, blood pressure, and breath count is taken from the user and saved in the database. After registering and logging in, the user enters the main menu screen with three options [ Figure 2c ]:. Screenshots of the of the Claustrophobia Game part 1: a Login page, b registration page, c main menu, d play a video clip to introduce the fear of closed environment, e outdoor view of the building that has the elevator, f indoor view of the building that has the elevator, g relaxation room, h display a relaxing video clip in the relaxation room.

The second option consists of an elevator in a ten-story building that design for VR exposure therapy in patients with fear of closed spaces [ Figure 2e ]. The building includes interesting outdoor and indoor virtual environments that the therapist can step-by-step exposes patients with their fear in some controlled situations.

The internal lobby of building [ Figure 2f ] including directional signs that led the user to an elevator or a relaxation room [ Figure 2g ]. After choosing a time panel, the user can go to inside the elevator [ Figure 3b ] and by pressing buttons of it, the door of elevator is closed and move to the upper floors.

Screenshots of the of the Claustrophobia Game part 2: a Exterior view of the elevator and selecting time panels, b interior view of the elevator, c magnetic resonance imaging room, d play a video clip that shows inside of the magnetic resonance imaging machine. There is a MRI machine inside that room which the player can interact with it. In this research, there were two groups of participants.

The first group consists of 14 patients who are afraid of closed environments. The second group consists of 19 volunteers who do not have trouble with closed environments.

Among of these 33 people, there were 14 men and 19 women with average age of We evaluated the ClaustrophobiaGame from two aspects: psychology and playability. First, to measure the effectiveness of this game for the treatment of claustrophobia, we used Spielberger questionnaire,[ 17 ] which reliability and validity of it have been accepted in this field.

The psychology questionnaire contains 20 items that measure obvious anxiety. Each item in this questionnaire is scored from 20 to According to the principle stated in the paper,[ 17 ] the score for each item is calculated and based on Table 3 , the stress level of a person is determined.

Second, to measure playability of the game, we extracted seven important factors from previous articles[ 18 , 19 , 20 , 21 , 22 , 23 ] and designed a playability questionnaire by considering the opinions of the experts in the video game field. Factors and definition of them, utilized in the playability questionnaire, have been presented in Table 4 and each factor is scored from 1 to 7.

Then, the average percentage of the scores for each factor is calculated. In this regard, the answers from all participants are gathered. Next, the average score is calculated for each factor, and the percentage of it is computed. Then, according to Table 5 , the performance for each factor is determined.

Performance of playability factors based on the average percentage of the obtained scores. The psychology questionnaire was only given to patients, before and after playing the game, but the playability questionnaire was given to all the players patients and volunteers after playing the game. Both questionnaires were analyzed with statistical methods in the Excel software. As mentioned in the previous section, we considered the game from two aspects.

In aspect of playability, the obtained results have been shown in Table 6. In this table, five statistical parameters including minimum, maximum, mean, standard deviation SD , and mean percentage are indicated. These parameters were obtained from 33 playability questionnaires and calculated for seven factors of Table 4. Boxplot and statistical results calculated from psychology questionnaires are as shown in Figure 4 and Table 7 , respectively.

In Table 7 , four statistical metrics consisting of minimum, maximum, mean, and SD computed for obvious anxiety before and after playing the game. As seen the scores in boxplot and the means in Table 7 , the obvious anxiety after playing the game was less than before playing the game. It shows that the game can help users to decrease their fear from the closed spaces. To determine statistically significant differences in the means, we performed a paired t -test between means of obvious anxiety of 14 people before and after playing the game at a 0.

As a result, this test indicates a significant difference between the mean of obvious anxiety before and after playing the game. In this paper, we proposed a VR software game for the treatment of Claustrophobia. At first, we explained the four-stage game development process including preproduction, game design, game implementation, and game evaluation and stated the specification of software tools and hardware systems that utilized for developing and testing the game.

Next, we briefly described different parts of the game consisting of environments, graphical user interfaces, and how to interact with the game. Then, description of participants; types of used questionnaires to determine playability, and psychology performance of the game were mentioned in the performance evaluation subsection. Finally, we reported that the results obtained from statistical analysis of the questionnaire data.

As a further study, we are going to assess the efficiency and usability of the proposed game in medical clinics as a part of treatment process of Claustrophobia by conducting of psychiatrist and psychologist experts.

In this regard, there are some challenges that should be considered. Providing a suitable computer system and VR glasses can be difficult because of high price in some countries. Furthermore, it is necessary that the therapists have been trained in this field and acquired enough skill to use the software game corresponding to planned therapy protocol.

After clinical evaluation of the Claustrophobia Game, we hope this VR method can utilize in the treatment procedure of Claustrophobia patients. This research was supported by Isfahan University of Medical Sciences under grant number Vida Kabiri Rahani received her B. Her research interests are design and development of serious games, virtual reality in medicine and medical image processing.

Email: ri. Alireza Vard received his B. His research interests include medical image processing, application of virtual and augmented reality in medicine, design and development of medical image processing software tools.

He got his sub-specialty in childadolescence from Tehran University of Medical Science in He is now an associate professor at psychiatric department in Isfahan University of Medical Sciences.

His research interests are in the fields of serious and therapeutic games, using technology and developing virtual reality and augmented reality in improving mental health. National Center for Biotechnology Information , U. J Med Signals Sens. Author information Article notes Copyright and License information Disclaimer.

Keran
User
 
Posts: 169
Joined: 30.11.2018

Re: buy a game claustrophobia machine

Postby Nikolmaran В» 30.11.2018

Playability: Analysing user experience in video games. Claustrophobia of the of the Claustrophobia Game part 1: a Gaje page, b registration page, c main menu, d play a video clip to introduce the fear of closed environment, e outdoor view of the building that has the elevator, f indoor view of the building that has the elevator, g relaxation room, h display a relaxing video clip in game relaxation room. cpaustrophobia 1. In Click at this page 7four statistical metrics consisting of minimum, maximum, mean, and SD computed for obvious anxiety machine and after playing the game.

Mikadal
Moderator
 
Posts: 342
Joined: 30.11.2018

Re: buy a game claustrophobia machine

Postby Gucage В» 30.11.2018

Each part of this block diagram is described in the following of this section. After registering and logging in, the user enters the main menu screen with three options [ Figure 2c ]:. These parameters were obtained from 33 playability questionnaires and calculated for seven factors of Table 4.

Vitaur
User
 
Posts: 997
Joined: 30.11.2018

Re: buy a game claustrophobia machine

Postby Samugal В» 30.11.2018

Ga,e affected by claustrophobia will often article source out of their way to avoid confined spaces, such as lifts, tunnels, tube trains and public toilets. J Behav Ther Exp Psychiatry. Different methods have been presented for the treatment of phobias that the most commonly used method is exposure therapy. Figure 4.

Akinolkis
Guest
 
Posts: 849
Joined: 30.11.2018

Re: buy a game claustrophobia machine

Postby Vomuro В» 30.11.2018

We evaluated the ClaustrophobiaGame from two aspects: psychology and playability. Table 3 Stress claustrophpbia for anxiety corresponding to the scores. In this section, different parts of the Claustrophobia Game are briefly explained. In this regard, the answers from all participants are gathered. To determine statistically significant differences in the means, we performed a paired t -test between means of obvious anxiety http://onlybet.site/gambling-addiction/gambling-addiction-vice-city.php 14 people before and after playing the game at a 0.

Tukinos
Moderator
 
Posts: 944
Joined: 30.11.2018

Re: buy a game claustrophobia machine

Postby Akinozil В» 30.11.2018

Influence of perceptual cues and conceptual information on the activation and more info of claustrophobic fear. Factors and mxchine of them, utilized in the playability questionnaire, have been presented in Table 4 and each factor is scored from 1 to 7. After registering and logging in, the user enters the main menu screen with three options [ Figure 2c ]:. Mandal S.

Vudal
Guest
 
Posts: 950
Joined: 30.11.2018

Re: buy a game claustrophobia machine

Postby Yolkree В» 30.11.2018

Design and develop of the MRI part for Claustrophobia have been done for the first time claustrkphobia this project. In this section, different parts of the Claustrophobia Game are briefly explained. Video games in psychotherapy.

Zuluk
User
 
Posts: 684
Joined: 30.11.2018

Re: buy a game claustrophobia machine

Postby Vull В» 30.11.2018

MRI scan anxiety If you have claustrophobia and need to have gaje MRI scanlet the staff at the hospital know before the day of your appointment. Ceranoglu TA. E-mail: ri. Phobia is a type of psychiatric disorders that are classified http://onlybet.site/gambling-near/gambling-near-me-globe-center.php the group of anxiety disorders. In this table, five statistical parameters including minimum, maximum, mean, standard deviation SDand mean percentage are indicated.

Bragar
User
 
Posts: 205
Joined: 30.11.2018

Re: buy a game claustrophobia machine

Postby Shalkree В» 30.11.2018

In addition, mschine mean of obvious anxiety was decreased after playing the game. Figure 2. But getting help from a GP and a specialist with expertise in behavioural therapy, such as a psychologist, can often be beneficial.

Zulutaxe
Guest
 
Posts: 750
Joined: 30.11.2018

Re: buy a game claustrophobia machine

Postby Shanris В» 30.11.2018

These parameters were obtained from 33 playability questionnaires and calculated for seven factors of Table 4. His research interests include medical image processing, application of virtual and augmented reality in medicine, design and development of medical image processing software clustrophobia. This software has been adapted to the linguistic, cultural, and technical requirements of our country.

Moogunris
Guest
 
Posts: 295
Joined: 30.11.2018

Re: buy a game claustrophobia machine

Postby Vuramar В» 30.11.2018

Computer system: A desktop PC with a central processing unit core i7 4. The psychology questionnaire contains 20 items that measure obvious anxiety. National Center for Biotechnology InformationU.

Telkis
Moderator
 
Posts: 315
Joined: 30.11.2018

Re: buy a game claustrophobia machine

Postby Yozshurg В» 30.11.2018

They can also put you in touch with other people who have had similar experiences. In each of them, different game environments have claustrophobja designed and evaluated that the positive results of these studies can verify the success of using VR technology in the treatment process of Claustrophobia. Behav Inf Technol.

Moktilar
User
 
Posts: 847
Joined: 30.11.2018

Re: buy a game claustrophobia machine

Postby Kezshura В» 30.11.2018

On the other hand, In spite of the feeling of being in a real environment, patients can source overcome to their fear due to sense clausttrophobia presence in the safe and attractive environment. Finally, we reported that the results obtained from statistical analysis of http://onlybet.site/download-games/download-games-irene-king.php questionnaire data. They can also put you in touch with other people who have had similar experiences.

Tugrel
Guest
 
Posts: 239
Joined: 30.11.2018

Re: buy a game claustrophobia machine

Postby Doule В» 30.11.2018

Technical specifications of the computer system and the HMD glass employed for testing in this project are as follows: Computer system: A desktop PC with a central processing macbine core i7 4. Anxiety UK runs a helpline on that's open Monday to Friday from 9. LNCS, no. Table 6 Statistical analysis results claustrophobka playability questionnaire. His research interests are in the fields of serious and therapeutic games, using technology and developing virtual reality and augmented reality in improving mental health.

Zulull
Moderator
 
Posts: 412
Joined: 30.11.2018

Re: buy a game claustrophobia machine

Postby Maushura В» 30.11.2018

Furthermore, it can help psychologists to have better control on patients and the treatment process. But getting help from a GP and a specialist with expertise in behavioural therapy, such as a psychologist, can often be beneficial. The internal lobby of building claustropuobia Figure 2f ] including directional signs that led the user to an elevator or a relaxation room [ Figure 2g ].

Meramar
User
 
Posts: 868
Joined: 30.11.2018

Re: buy a game claustrophobia machine

Postby Yozshur В» 30.11.2018

Providing a suitable computer system and VR glasses can be difficult because of high price in some countries. Materials and Methods Game development process According to the block diagram of Figure 1design and development of the Claustrophobia Game were done in four stages including pre-production, game design, game implementation, and game evaluation. This research was supported by Isfahan University of Medical Sciences under grant number In addition, hardware and software tools applied in similar products were considered.

Kigataur
Moderator
 
Posts: 602
Joined: 30.11.2018

Re: buy a game claustrophobia machine

Postby Bragul В» 30.11.2018

To involve MRI machine as a part of claustrophobia game. The game engine is a software framework that provides a set of core components for development of computer games including rendering tools for the creation of 2D or 3D graphical models, animation and physics tools, audio system, scripting, and so on. Table 4 Factors and definition of them used in the playability questionnaire. Claustrophobia or fear of closed spaces is the most common of phobias that is typically categorized as an anxiety disorder. Games for health for children-current status and needed research.

JoJozshura
User
 
Posts: 916
Joined: 30.11.2018

Re: buy a game claustrophobia machine

Postby JoJobar В» 30.11.2018

References 1. First, free to 2d games measure the effectiveness of this game for the treatment of claustrophobia, we used Spielberger questionnaire,[ 17 ] which reliability and validity of it have been accepted in this field. Click you have felt anxious in the last 6 months about being in a confined space or crowded place, or you have avoided these situations for this reason, it's likely that you're affected by claustrophobia.

Dugrel
User
 
Posts: 929
Joined: 30.11.2018


893 posts В• Page 517 of 660

Return to Buy game



 
Powered by phpBB В© 2006-2020 phpBB Group