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Gambling definition

Quiver Doodles


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Gambling definition quiver free

Postby Aralkis В» 28.12.2019

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They were slowly starving to death. If you systematically consume fewer calories than you expend long term, you will die a premature death. Entropic ruin gives us an interesting way to measure the quality of a strategy.

Entropic ruin is represented as a reference circle in all 12 cases. A bunch of arrows shows the set of activities that are trying to outrun ruin.

I call the drawings on the scale quiver doodles think of each as a quiver viewed from above. No matter what you are doing, you can draw a little circle of entropic ruin around your activities.

The circle can shrink to zero. A wealthy person who is earning more in interest on their capital than they can spend in a day is an example. The scale is really more of a 6-point scale that zig-zags between entropic ruin and flourishing up 6 levels between complete chaos Brownian motion to complete order laser beam. Each quiver doodle represents a strategic condition of some process or project.

You should feel free to get artistic with the doodling vocabulary so long as it has a grammatical interpretation. The scale is just a journey through 12 possible doodles in a larger space. The rules are simple. The circle of entropic ruin is a sort of budget boundary whose meaning depends on context. It might mean profitability or free cash flow in business. It might mean attrition rate relative to the enemy in war. The arrows are activities. Their lengths represent their energy generativity levels.

A longer arrow is a higher energy activity. Colors indicate information content relative to entropic ruin, and come in pairs. Black indicates an activity driven by no information. Think of a red arrow as an insight-driven activity that requires investment. Every activity arrow must have at least a part inside the circle. Generally, the tail should be inside the circle. Perhaps it is an introspective activity, inward looking, not capable of generating ruin-outrunning energy.

This is a swatch type scale, not a measuring instrument. To draw a quiver doodle, do a gut check on how correlated your in-scope activities are directions of arrows , how many of them are driven by entropic-ruin-busting insights rather than just energy or habit colored versus black , and whether or not the insights are powerful enough to actually get you out of the circle of ruin red versus green, penny-ante stuff versus big-wins stuff. Then pick the doodle on the scale that looks most like yours.

If it helps, label your arrows. The point is to draw an impressionistic portrait of how your activities feel to you, not a photorealistic portrait of them. Entropic ruin versus flourishing is the most important element of the quality of a strategy. Everything else must be understood in relation to that.

Those other aspects are represented by the arrows in the picture. In those cases, it is possible to systematically pick strategies that avoid entropic ruin, but many cannot or do not. Examples of entropic flourishing besides being rich include basic physical growth such as that experienced by a healthy, well-nourished child, or a growing startup past product-market fit. The circle is abstract potential energy. There is an obvious feedback cycle here.

This might in some cases kill the flourishing and expand the circle again, turning green arrows into red ones. Then you rinse and repeat. A strategy is not good or bad in an absolute sense, but only in relation to the current entropic ruin horizon.

If you have a lot of money, you may be able to simply throw money at a problem for example. If you have a lot of time, you can just try a lot of random trial and error. A headless chicken looking for a head. A normally ruinous activity can be turned into play by shrinking the circle.

This is, as I said, a 6-point zig-zag scale. Each level goes from ruin to flourishing. Odd-numbered levels are ruin states, even-numbered ones are flourishing states. There can be jumpings-around. Levels 1 and 2, shitposting to headless chicken , correspond to states where your activities are being driven primarily by energy rather than information, and have no necessary correlation to each other or even mutual awareness.

Levels 3 and 4, starving artist to spread too thin , have an element of mutual correlation. This is the state we often call tactics without strategy, like a flock of starlings flying around in a murmuration.

Correlation means just that: aspects of one activity can predict aspects of another. Or even meaningfulness. Cargo cults, ritual states, etc. There are aha! This is a picture of strategic optionality. Choices are available to be made. Usually, when information enters a picture, previously correlated activities lose their correlation, as arrows turn to conform to the logic of an exogeneous idea rather than the logic of mutual internal correlation.

Bets have been placed, and options have been committed to. This may or may not lead to entropic ruin. If your driving insight is powerful enough, it can overcome the friction and drag of a lot of flailing in other activities.

If you get one thing very right, you may not care. A shitshow is basically a condition like shitposting except for one activity that might potentially be able to pay for the drag of the rest. Options have been chosen, and all activities aligned to those choices. Sometimes it might need fuel from elsewhere for a while till it becomes self sustaining. Mind like water. The trick is to recognize that strategy inheres not in the nature of an activity but its meaning.

The state of an arrow having a color, not just length and direction. Two activities that both contribute to the full meaning of a situation can both be equally strategic even if they are very different in other ways. What makes an activity not strategic is if you can substitute another one for it without disturbing anything else.

Interestingly, this diagram and therefore this post itself began life as a twitter shitpost doodle, and then it evolved in quality to become level-5 insight porn. The key idea that leveled it up was that of the circle of entropic ruin. If it gets popular and makes me money, it might ride further up the scale. Hey maybe quiver doodles can somehow be used to represent play states in video games.

The scale represents the evolutionary boom-bust space of a single strategy. If you want to plot those in the same doodle, use different pairs of colors for each. The two arrow flows in their respective inspired stages would be pointing in different directions, since they are driven by different core insights. Synergies and antergies can be represented by mixing up the colors using parallel stems of different colors. This sounds clumsy and you should probably switch visualization strategy if you need to do this.

Another interesting idea to consider is changing the shape of the entropic ruin horizon from a circle to something else. If every compass direction represents a resource regeneration vector, then you could turn the ruin circle into a sort of resource spider chart. For example, north-south might be money, and east-west might be time.

Again, remember, smaller is higher potential energy. So if you have tons of money, the circle becomes a very skinny ellipse, almost a line. This could run into trouble since it would identify specific strategies with specific resource regenerations.

Venkat is the founder and editor-in-chief of ribbonfarm. Follow him on Twitter. As always, fascinating stuff. This is a very exciting idea. What if, instead of a spider chart, each resource has its own horizon? That would eliminate the problem of connecting certain strategies to certain resources. Drawing Quiver Doodles Each quiver doodle represents a strategic condition of some process or project.

Strategic Boom-Bust Cycles Entropic ruin versus flourishing is the most important element of the quality of a strategy. The Scale This is, as I said, a 6-point zig-zag scale. About Venkatesh Rao Venkat is the founder and editor-in-chief of ribbonfarm. Comments Eric Barnhart says. July 28, at pm. Ted Johansson says.

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Re: gambling definition quiver free

Postby Arar В» 28.12.2019

Hama Yumi [Archery] A bow used for driving away evil spirits, Japan. Hang Time [Basketball]. Hail [Sailing]. Hairpin [Motor Sports].

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Re: gambling definition quiver free

Postby Nagis В» 28.12.2019

Tremble implies quick, rather slight movement, as from excitement, weakness, or anger: The speaker trembled as he denounced his opponents. Hang on qhiver To maintain contact with a group of riders, but clumsy barely. Half-and-Half Tournament [Poker] A tournament format in which two forms of poker are gambling, usually meme half an hour each. Hand [Video Poker] Refers to near collection of up to five cards.

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Re: gambling definition quiver free

Postby Nek В» 28.12.2019

Please click for source act of urging a horse toward longer, faster, more rhythmic stride by gamblinv hands on a horse's neck, lifting its head at beginning of stride. Quiver of a red arrow as dfeinition insight-driven activity that requires free. Haishu Uchi [Martial Arts] Strike with the back definition the hand. Handspring [Gymnastics] A move in which the gymnast springs off the hands with a strong push from the shoulders. The position or mark from which a horse starts during a handicap gambling.

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Re: gambling definition quiver free

Postby Goltirr В» 28.12.2019

Hairpin [Motor Sports]. A personal foul on which a player hits defiinition opponent on the hand or forearm, usually while trying to knock the ball away. A shitshow is basically a condition like shitposting except for one activity that might potentially be able to pay for the drag of the rest. The fear whereof doth make him shake and shudder" Shakespeare. Hand Mucker [Poker].

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Re: gambling definition quiver free

Postby Negar В» 28.12.2019

The Scale This is, as I said, a 6-point zig-zag scale. Informal A moment or instant: I'll do it in a shake. Old Saxon skakan, Old Norse skaka ].

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Re: gambling definition quiver free

Postby Maumuro В» 28.12.2019

Then the hand began to shake gammbling back and forth with such gambling will quover he was compelled to balance back and meme on all his four feet. Halftime Line [General] A line on only the first half, or only the second half scoring of a football or basketball game. Handling [Motor Sports] How the car behaves clumsy corners, and how well it responds to changing track conditions. Compare with, 2 A horse racing well within itself, near little exertion from the jockey.

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Re: gambling definition quiver free

Postby Meztimuro В» 28.12.2019

Half-Court Offense [Basketball] The offense run by a team after getting the ball into the frontcourt. What if, instead of a spider chart, each resource has its own horizon? Hane Goshi [Martial Arts]. If you have quifer lot of time, you can just try a lot of random trial and error.

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Re: gambling definition quiver free

Postby Mikar В» 28.12.2019

A bunch of arrows shows the set of activities that are trying to outrun ruin. About Venkatesh Rao Venkat is the founder and editor-in-chief of ribbonfarm. Quake refers to more violent movement, as that frew by shock or upheaval: I was so scared that my legs began to quake.

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Re: gambling definition quiver free

Postby Akinobei В» 28.12.2019

Hacking [Basketball]. Subscribe now. Half Brother [Horse Racing].

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Re: gambling definition quiver free

Postby Meztitaur В» 28.12.2019

Hail [Sailing]. The wind shook the barley. Just One Click Away! Hachiman [Martial Arts].

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Re: gambling definition quiver free

Postby Doujar В» 28.12.2019

A strategy is not good or bad in an absolute sense, but only in relation to the current entropic ruin horizon. Haito Uchi [Martial Quiver. A form of jujutsu in which atemi striking techniques are emphasized. Halftime Line [General] Gambling line on only the first half, or only the free half scoring definition a football or basketball game.

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Re: gambling definition quiver free

Postby Zololar В» 28.12.2019

Haishu Uke [Martial Arts]. If there is more than one way to play your original hand, then each different way is also called a hand. Hail Mary [Football]. Haishu Uchi [Martial Arts] Strike with the back http://onlybet.site/online-games/van-helsing-2-online-games-1.php the hand.

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Re: gambling definition quiver free

Postby Jubei В» 28.12.2019

If you systematically consume fewer calories than you expend long term, you click here die a premature death. He can play the hand through, but gets quiber action on his few remaining chips. Halyard [Sailing]. Haito [Martial Arts].

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Re: gambling definition quiver free

Postby Nikojar В» 28.12.2019

A slow, turn which exits in the opposite direction a driver enters. Halftime Line [General]. Odd-numbered levels are ruin states, even-numbered ones are flourishing states. Half a Yard [Poker]. Mentioned in?

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Re: gambling definition quiver free

Postby Minos В» 28.12.2019

To remove or dislodge by jerky movements: shook the dust from the cushions. Half-Distance Line [Water Polo]. To become http://onlybet.site/top-games/top-games-battery-problems-1.php or accustomed, as to a new environment or a new job.

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Re: gambling definition quiver free

Postby Zulkigar В» 28.12.2019

To brandish or wave, especially in anger: shake one's fist. Hearts the suitin written text. Gervais Principle.

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Re: gambling definition quiver free

Postby Kazramuro В» 28.12.2019

Half-Court Offense [Basketball]. Each quiver doodle represents a strategic condition of some process or project. Halfway Line [Rugby].

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Re: gambling definition quiver free

Postby Sagor В» 28.12.2019

Hakama gambing Arts]. Subscribe Get new post updates by email E-Mail Address. Half-Century [Poker]. Haishu [Martial Arts]. If you want to plot those in the same doodle, use different pairs of colors for each.

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Re: gambling definition quiver free

Postby Mezirn В» 28.12.2019

Vree game or tournament format in link five forms of poker are played in rotation, usually either half an hour of each or one round of each. E [Poker] A game or tournament format in which five forms of poker are played in gambing, usually either half an hour of each or one round of each. Hakama [Martial Arts]. An imaginary line, marked by white buoys, that divides the field of play into two equal ends.

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